Serious Games

I work with subject matter experts and design, development, and research teams to create engaging and efficient games for learning.

Operation: Reach

Game helping 700,000 military kids cope with change. Design lead. Made for Boys and Girls Club of America and UnitedHealth.

Second Step SEL

Internationally-recognized social-emotional learning program for schools. Engaging, interactive turnkey lesson platform for busy “home-base” teachers. Design lead, interactives.


Game teaching financial literacy and life choices. Made for Boys and Girls Club of America and the Schwab Foundation. Design lead.

Classroom learning games

Mainly non-digital games co-designed with in-the-weeds teachers, aligned to rigorous learning standards. Student playtesting groups, teacher professional development in design-thinking. Part of the Quest to Learn / TeacherQuest project. Design lead in most cases.

Simcity EDU

SimCity for the classroom. Blending data-rich learning experiences, formative assessment, teacher dashboards. Learning and design consultant. Read more about the project and GlassLab here.