I work with teams of subject matter experts, researchers and developers to create engaging, efficient games for learning.
700,000 military kids cope with change. Made for Boys and Girls Club of America and UnitedHealth.
Second Step SEL
Internationally-recognized social-emotional learning program for schools. Engaging, interactive turnkey lesson platform for busy “home-base” teachers.
Financial literacy and life choices. Made for Boys and Girls Club of America and the Schwab Foundation. Design lead.
Classroom learning games
Mainly non-digital games co-designed with in-the-weeds teachers, aligned to rigorous learning standards. Student playtesting groups, teacher professional development in design-thinking. Part of the Quest to Learn / TeacherQuest project. Design lead in most cases.
SimCity for the classroom. Blending data-rich learning experiences, formative assessment, teacher dashboards. Learning and design consultant. Read more about the project and GlassLab here.