I work with subject matter experts and design, development, and research teams to create engaging and efficient learning experiences.

Operation: Reach

Game helping 700,000 military kids cope with change. Design lead. Made for Boys and Girls Club of America and UnitedHealth.

Second Step SEL

Internationally-recognized social-emotional learning program for schools. Engaging, interactive turnkey lesson platform for busy “home-base” teachers. Design lead, interactives.


Game teaching financial literacy and life choices. Made for Boys and Girls Club of America and the Schwab Foundation. Design lead.

MBA Math Review

Foundational mathematics review for entering graduate students, for school-wide level-set. Project and design lead. Made for UNC Kenan-Flagler Business School.

Classroom learning games

Mainly non-digital games co-designed with in-the-weeds teachers, aligned to rigorous learning standards. Student playtesting groups, teacher professional development in design-thinking. Part of the Quest to Learn / TeacherQuest project. Design lead in most cases.

Simcity EDU

SimCity for the classroom. Blending data-rich learning experiences, formative assessment, teacher dashboards. Learning and design consultant. Read more about the project and GlassLab here.